There has been a lot of focus on the crappy endings, so I won't get into those. Gamefront sums it up better than I can:
www.gamefront.com/mass-effect-…Okay, maybe "sucks" is too strong of a word for Mass Effect 3. Return of the Jedi wasn't the world's worst movie, but it sucked in comparison to Empire Strikes Back and A New Hope. I won't even talk about the prequels. They are dead to me.
So while Mass Effect 3 wasn't awful, it certainly didn't live up to its potential, and here's why:
1 - You are the commander of a spaceship and have earned Specter status, so you should always make the correct decisions when selecting weapons and armor. At the very least, you should have specialists who would assist you. As a player, it's impossible to know EVERYTHING about the universe in which your character lives, so certain things need to be taken care of behind the scenes (this is more of a flaw of all computer RPG's). Shepard has the resources of the entire military and Citadel at his/her disposal, I cannot possibly know this information, therefore, my character should make certain choices automatically.
2 – You are the commander of a spaceship full of military personnel, now pick two of them to go with you to fight hundreds of enemies. I mean when you finally fight Kai Leng, he summons dozens of troops to kick the hell out of your team. Not really fair. Again, pretty much every computer RPG does this.
3 – Bad controls kept me from really enjoying the game. Whether you're trying to avoid Kai Leng in a large round room or you're wanting to put some distance between yourself and an advancing banshee, the "duck for cover" and "run" buttons are the same. So instead of running, you're constantly crouching in front of every object in your path whether you want to or not. Kind of sucks when something is chasing after you and you keep hiding in plain sight. You die a lot. I got so frustrated with this that I stopped playing and read the spoilers to see if I really wanted to continue.
4 – Lame character conclusions that were probably written by high school kids. When I see a movie before my friends, I always tell them, "Everybody dies" regardless of what happens just to goof with them. In Mass Effect 3, "Everybody dies!" I'm sure there are other outcomes to these scenarios, but the way these turned out in my experience were weak at best.
- Ashley returns in this story, becomes a Specter, accuses me of still being with Cerberus (even though I'm with two familiar characters who would vouch for me), so I kill her. What? Do I subdue her? Do I knock her unconscious? Does Liara stun her? Nope. I shoot and kill her. I of course don't kill her, the game does on its own on my behalf thanks to the renegade button.
- I learned that the Geth had just been defending themselves against the Quarians and not attacking them as the Quarians claimed, so I decide that the Geth deserve a break. Because of this decision, the entire Quarian race dies by attempting a suicide mission against the Geth and then Talia jumps off a cliff. Duh.
- Miranda dies for no good reason. Hey, I've got like 8 Medi gels and can resurrect fallen comrades, but sorry Miranda…Talia…Ashley...Mordin. Yes, Mordin also dies in a suicide mission, so I guess I can't do much there.
- The talking digital eyeball EDI from ME2 is transformed into a sexy fem-bot with a schoolgirl crush on Joker. I'm actually holding out hope for that sort of thing in our world, so I won't complain too much about it, but the dialog throughout the game was kind of goofy.
6 – The renegade button sucks. I'm sure Shepard wouldn't kill Ashley or punch a Quarian admiral in the gut, but she does.
5 – You can't have a bunch of reserve ammo, so you pretty much need to pick up dropped ammo when you arrive at a new battle…you hope.
I'm sure there's more, but I'll stop there. I guess what makes Mass Effect 3 so disappointing is that 1 and 2 were so amazing. ME3 started out strong and then crumbled early on like Heroes and Battlestar Galactica. I'm guessing the reason for all of the stellar reviews was that nobody actually finished it. They played it for a bit, were pleased, and gave it a high rating. And as I posted to another journal, you don't actually beat the game, you complete it, and then it beats you without any real justification of why you're being punished.
If the Mass Effect universe is to stay alive, the storyline will need to pick up after the galaxy recovers from being knocked back into the stone age, or they can have a time paradox with the destruction of the relays or something.
Until then, F#
k YOU Bioware. F#
k YOU!
Thank you.
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"One of the interesting things about space is how staggeringly bewilderingly dull it is. You see, there's so much of it and so little in it."
- Slartibartfast [paraphrased]